Rendering
Table of contents
Shortcuts
Shortcut | Info |
---|---|
Ctrl + 0 | to assign selected camera as render camera |
F12 | to Render image |
Ctrl+F12 | to Render animation |
Settings
My settings are the following: (I have a 3060Ti)
Render Properties:
Render Engine
:Cycles
(you can use Eevee but this will change other available settings).Device
:GPU Compute
if you have a better GPU than CPU.Sampling
: increase theRender sampling
if you want.Denoising
: checkRender
and selectOptiX
if available.Film
: CheckTransparent
if you need transparent backgrounds.Performance
:Tiles
: increase to 256px.Color Management
: make sureView Transform
is set toStandard
.
Output Properties:
Dimensions
:Resolution
X and Y: 2048 px.Output
: File format:PNG
for images,PNG
orFFmpeg
for animations .- PNG animation frames will have to be stitched back together later but if Blender crashes during rendering, you won’t lose the already rendered frames.
Stitching PNG sequence to video
- File > New > Video Editing.
- In the Sequencer, click
Add
>Image/Sequence
. - Select all your PNGs (press
A
to select all) (this step is skipped for privacy reasons in the gif below). - On the right, open Transform and set the
Scale
X and Y to 1. - Change the
Dimensions
to fit, and the n. of frames. - In
Output
chooseFFmpeg
. - Render Animation (
Ctrl+F12
) (you can use Eevee for this).
Turnaround camera
Using the inbuilt add-on Animation: Turnaround Camera:
- Add a camera.
- Select an object to be the focus of the camera.
- Go to
N
panel >Animate
. - Change the
End frame
(you can set it lower, somewhere between 60 and 150 for example). - Click
Turnaround
. - In Output properties, you can keep PNG or switch to FFmpeg if you don’t want to have to stitch together the PNGs afterwards.