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Rendering

Table of contents

  1. Shortcuts
  2. Settings
    1. Render Properties:
    2. Output Properties:
  3. Stitching PNG sequence to video
  4. Turnaround camera

Shortcuts

Shortcut Info
Ctrl + 0 to assign selected camera as render camera
F12 to Render image
Ctrl+F12 to Render animation

Settings

My settings are the following: (I have a 3060Ti)

Render Properties:

  • Render Engine: Cycles (you can use Eevee but this will change other available settings).
  • Device: GPU Compute if you have a better GPU than CPU.
  • Sampling: increase the Render sampling if you want.
  • Denoising: check Render and select OptiX if available.
  • Film: Check Transparent if you need transparent backgrounds.
  • Performance: Tiles: increase to 256px.
  • Color Management: make sure View Transform is set to Standard.

Output Properties:

  • Dimensions: Resolution X and Y: 2048 px.
  • Output: File format: PNG for images, PNG or FFmpeg for animations .
    • PNG animation frames will have to be stitched back together later but if Blender crashes during rendering, you won’t lose the already rendered frames.

Stitching PNG sequence to video

  • File > New > Video Editing.
  • In the Sequencer, click Add > Image/Sequence.
  • Select all your PNGs (press A to select all) (this step is skipped for privacy reasons in the gif below).
  • On the right, open Transform and set the Scale X and Y to 1.
  • Change the Dimensions to fit, and the n. of frames.
  • In Output choose FFmpeg.
  • Render Animation (Ctrl+F12) (you can use Eevee for this).

Turnaround camera

Using the inbuilt add-on Animation: Turnaround Camera:

  • Add a camera.
  • Select an object to be the focus of the camera.
  • Go to N panel > Animate.
  • Change the End frame (you can set it lower, somewhere between 60 and 150 for example).
  • Click Turnaround.
  • In Output properties, you can keep PNG or switch to FFmpeg if you don’t want to have to stitch together the PNGs afterwards.